Call of Duty: Ghosts Gaming Benchmark
Call of Duty: Ghosts is a first person shooter video game, published by Activision and released in October 2013. Since it does not include an in-game benchmark, it perfect for more real world gaming testing. To obtain repeatable results we have used FRAPs and recorded 90 seconds of the single player ‘Ghost Stories’ level, starting as soon as we resume control of Logan back on Earth. An average of four runs was taken.
The settings used in the testing below are highest settings for quality, VSync disabled and a resolution of 1920×1080 & 1440P. Image Quality, Textures Resolution, Normal Map Resolution, and Specular Map Resolution set to Extra. Screen Space Ambient Occlusion and Antistrophic Filtering set to High, Terrain Detail set to ON, and Anti-Aliasing was set to TXAA 4X. With Shadows, Distortion, Motion Blue and Depth of Field set to Yes.
Call Of Duty produced some of the worst results we saw. While the GTX 780 results are pretty average at 16-18%, the 780Ti results were 2-3 percent better than what a PNY GTX 980 can do. That is unfortunate, but with so fewer Cuda Cores and Texture Units to work with, there is going to be outliers. Thankfully it is in a game that has such a high frame per second count that we doubt anyone could tell the difference between a 980 and a 780Ti – though this is not exactly high praise for the new generation either!