Sleeping Dogs Gaming Benchmark
Sleeping Dogs is an open world action-adventure video game developed by United Front Games in conjunction with Square Enix London Studios and published by Square Enix, released on August 2012. Sleeping Dogs has a benchmark component to it that mimics game play and an average of four runs was taken.
The settings used in the testing below are the Extreme display settings and a resolution of 1920×1080. World density is set to extreme, Vsync disabled, high-res textures are enabled, and shadow resolution, shadow filtering, screen space ambient occlusion, and quality motion blur are all set to high.
Metro: Last Light Gaming Benchmark
Metro: Last Light is a DX11 first-person shooter video game developed by Ukrainian studio 4A Games and published by Deep Silver released in May 2013. The game is set in a post-apocalyptic world and features action-oriented gameplay. The game has a benchmark component to it that mimics game play. Scene D6 was used and an average of four runs was taken.
The settings used in the testing below are Very High for quality and a resolution of 1920×1080. DirectX 11 is used, texture filtering is set to AF 16X, motion blur is normal, SSA turned on and tessellation is set to high.
BioShock Infinite Gaming Benchmark
BioShock Infinite is a first-person shooter video game developed by Irrational Games, and published by 2K Games released in March 2013. The game has a benchmark component to it that mimics game play and an average of four runs was taken.
The settings used in the testing below are UltraDX11 (option 3) for quality and a resolution of 1920×1800.
Tomb Raider Gaming Benchmark
Tomb Raider is an action-adventure video game published by Square Enix and released in March 2013. The game has a benchmark component to it that mimics game play and an average of four runs was taken.
The settings used in the testing below are Ultimate default settings for quality (sans ‘hair’ shading), VSync disabled and a resolution of 1920×1080.
Batman Arkham Origins Gaming Benchmark
Batman: AO is an action-adventure video game published by Warner Bros and released in October 2013. The game has a benchmark component to it that mimics game play and an average of four runs was taken.
The settings used in the testing below are highest settings for quality, VSync disabled and a resolution of 1920×1080. Anti-Aliasing is set to TXAA (high). Motion blur, Distortion, Lens Flare, Light Shafts, and Reflections set to On. Geometry, Dynamic Shadows, Depth of Field, and Ambient Occlusion all set to DX11 Enhanced.
Battlefield 4 Gaming Benchmark
Battlefield 4 is first person shooter video game, published by EA Digital Illusions CE and released in October 2013. Unlike most, this games does not include an in-game benchmark. This makes it perfect for more real world gaming tests. To obtain repeatable results we have used FRAPs and recorded the first 90 seconds of the single player Tashgar level. An average of four runs was taken.
The settings used in the testing below are Ultra pre-set for quality, with VSync disabled and a resolution of 1920×1080.
Assassins Creed: Black Flag Gaming Benchmark
Assassins Creed: BF is an historical action-adventure video game, published by published by Ubisoft and released in October 2013. Like Battlefield 4 this games does not include an in-game benchmark. This makes it perfect for more real world gaming testing. To obtain repeatable results we have used FRAPs and recorded a custom run through Havana’s marketplace. An average of four runs was taken.
The settings used in the testing below are highest settings for quality, VSync disabled and a resolution of 1920×1080. Environment quality was set to very high, Anti-Aliasing was set to TXAA 4X, Ambient Occlusion set to HBAO+ (high), Shadow Quality set to ‘soft shadow’, Motion Blur and Volumetric Blur both set to On. Texture Quality, Reflection Quality, and God Rays all set to High.
Call of Duty: Ghosts Gaming Benchmark
Call of Duty: Ghosts is a first person shooter video game, published by Activision and released in October 2013. Since it does not include an in-game benchmark, it perfect for more real world gaming testing. To obtain repeatable results we have used FRAPs and recorded 90 seconds of the single player ‘Ghost Stories’ level, starting as soon as we resume control of Logan back on Earth. An average of four runs was taken.
The settings used in the testing below are highest settings for quality, VSync disabled and a resolution of 1920×1080. Image Quality, Textures Resolution, Normal Map Resolution, and Specular Map Resolution set to Extra. Screen Space Ambient Occlusion and Antistrophic Filtering set to High, Terrain Detail set to ON, and Anti-Aliasing was set to TXAA 4X. With Shadows, Distortion, Motion Blue and Depth of Field set to Yes.
Crysis 3 Gaming Benchmark
Crysis 3 is a first person shooter video game, published by Electronic Arts and released in February 2013. While older than some of the others it is one of the most visually stunning games released to date and puts a lot of demands on the GPU. This makes it perfect for more real world gaming testing. To obtain repeatable results we have used FRAPs and recorded 90 seconds of the single player ‘Post Human’ level, starting as soon as soon as prophet is handed a Hammer II pistol by Psycho. An average of four runs was taken.
The settings used in the testing below are highest settings for quality, VSync disabled and a resolution of 1920×1080. Texture Quality, Game Effects, Objects, Particles, Post Processing, Shadows, Shading, Water, and System Specs all set to Very High. Motion Blur was set to High and Lens Flare was set to On. Anti-Aliasing was set to MSAA 8X and Antistrophic Filtering was set to 16x.
Witcher 3 Results
Witcher 3 is an action role-playing video game set in an open world environment, developed by Polish video game developer CD Projekt RED and released on May 2015.
Our test uses a real world timed benchmark that consists of three minutes of game play during the ‘Beast of the White Orchard’ quest. This section of the game incorporates everything from grass, to water, to hair, to numerous NPCs. An average of four runs was taken.
The settings used in the testing below are Ultra display settings, but with HairWorks off and Vsync disabled, at a resolution of 1920×1080.