Borderlands 3
Borderlands 3 is an action role-playing first-person shooter video game developed by Gearbox Software and published by Ubisoft. It was released in Sept 2019. As this game comes with a built in benchmark that provides fairly realistic results we have opted for it.
The settings used in the testing below are ‘Bad Ass’ graphics preset, at a resolution of 1080P, 1440P and 4K.
Call of Duty: WW2
Call of Duty: WWII is a first-person shooter video game developed by Sledgehammer Games and published by Activision. It was released in November 2017. Since it does not include an in-game benchmark, it is perfect for more real-world gaming testing. To obtain repeatable results we have used FRAPs and recorded the first five minutes of gameplay of the D-Day Invasion level. This level was chosen as it is the most graphics intense portion of the game with incredible scene complexity that has to be rendered. The custom run through starts as soon as the boat landing cutscene ends. An average of four runs was taken.
All settings were set to maximum detail. E.G. Filmic SMAA T2x, Normal and Specular Map Resolution set to Extra, Ambient Occlusion set to off, at a resolution of 1080P, 1440P, and 4K.
Crysis 3 Gaming Benchmark
Crysis 3 is a first person shooter video game, published by Electronic Arts and released in February 2013. While older than some of the others it still puts a lot of demands on the GPU. This makes it perfect for more real world gaming testing. To obtain repeatable results we have used FRAPs and recorded 90 seconds of the single player ‘Post Human’ level, starting as soon as soon as prophet is handed a Hammer II pistol by Psycho. An average of four runs was taken.
The settings used in the testing below are highest settings for quality, VSync disabled and a resolution of 1080P, 1440P, and 4K.
Texture Quality, Game Effects, Objects, Particles, Post Processing, Shadows, Shading, Water, and System Specs all set to Very High. Motion Blur was set to High and Lens Flare was set to On. Anti-Aliasing was set to MSAA 8X and Antistrophic Filtering was set to 16x.