Assassins Creed: Syndicate Gaming Benchmark
Assassins Creed: Syndicate is an historical action-adventure video game, published by Ubisoft and released in October 2015. Like Battlefield 4 this games does not include an in-game benchmark. This makes it perfect for more real world gaming testing. To obtain repeatable results we have used FRAPs and recorded a custom run through Thames River section starting on St. Pual’s Pier. An average of four runs was taken.
The settings used in the testing below are stock highest settings for quality, VSync disabled and a resolution of 1920×1080.
Battlefield 4: Gaming Benchmark
Battlefield 4 is first person shooter video game, published by EA Digital Illusions CE and released in October 2013. Unlike most, this games does not include an in-game benchmark. This makes it perfect for more real world gaming tests. To obtain repeatable results we have used FRAPs and recorded the first 90 seconds of the single player Tashgar level. An average of four runs was taken.
The settings used in the testing below are Ultra pre-set for quality, with VSync disabled and a resolution of 1920×1080.
Crysis 3 Gaming Benchmark
Crysis 3 is a first person shooter video game, published by Electronic Arts and released in February 2013. While older than some of the others it is one of the most visually stunning games released to date and puts a lot of demands on the GPU. This makes it perfect for more real world gaming testing. To obtain repeatable results we have used FRAPs and recorded 90 seconds of the single player ‘Post Human’ level, starting as soon as soon as prophet is handed a Hammer II pistol by Psycho. An average of four runs was taken.
The settings used in the testing below are highest settings for quality, VSync disabled and a resolution of 1920×1080. Texture Quality, Game Effects, Objects, Particles, Post Processing, Shadows, Shading, Water, and System Specs all set to Very High. Motion Blur was set to High and Lens Flare was set to On. Anti-Aliasing was set to MSAA 8X and Antistrophic Filtering was set to 16x.