Battlefield 4 Gaming Benchmark
Battlefield 4 is first person shooter video game, published by EA Digital Illusions CE and released in October 2013. Unlike most, this games does not include an in-game benchmark. This makes it perfect for more real world gaming tests. To obtain repeatable results we have used FRAPs and recorded the first 90 seconds of the single player Tashgar level. An average of four runs was taken.
The settings used in the testing below are Ultra pre-set for quality, with VSync disabled and a resolution of 1920×1080.
Assassins Creed: Black Flag Gaming Benchmark
Assassins Creed: BF is an historical action-adventure video game, published by published by Ubisoft and released in October 2013. Like Battlefield 4 this games does not include an in-game benchmark. This makes it perfect for more real world gaming testing. To obtain repeatable results we have used FRAPs and recorded a custom run through Havana’s marketplace. An average of four runs was taken.
The settings used in the testing below are highest settings for quality, VSync disabled and a resolution of 1920×1080. Environment quality was set to very high, Anti-Aliasing was set to TXAA 4X, Ambient Occlusion set to HBAO+ (high), Shadow Quality set to ‘soft shadow’, Motion Blur and Volumetric Blur both set to On. Texture Quality, Reflection Quality, and God Rays all set to High.
Call of Duty: Ghosts Gaming Benchmark
Call of Duty: Ghosts is a first person shooter video game, published by Activision and released in October 2013. Since it does not include an in-game benchmark, it perfect for more real world gaming testing. To obtain repeatable results we have used FRAPs and recorded 90 seconds of the single player ‘Ghost Stories’ level, starting as soon as we resume control of Logan back on Earth. An average of four runs was taken.
The settings used in the testing below are highest settings for quality, VSync disabled and a resolution of 1920×1080. Image Quality, Textures Resolution, Normal Map Resolution, and Specular Map Resolution set to Extra. Screen Space Ambient Occlusion and Antistrophic Filtering set to High, Terrain Detail set to ON, and Anti-Aliasing was set to TXAA 4X. With Shadows, Distortion, Motion Blue and Depth of Field set to Yes.
Crysis 3 Gaming Benchmark
Crysis 3 is a first person shooter video game, published by Electronic Arts and released in February 2013. While older than some of the others it is one of the most visually stunning games released to date and puts a lot of demands on the GPU. This makes it perfect for more real world gaming testing. To obtain repeatable results we have used FRAPs and recorded 90 seconds of the single player ‘Post Human’ level, starting as soon as soon as prophet is handed a Hammer II pistol by Psycho. An average of four runs was taken.
The settings used in the testing below are highest settings for quality, VSync disabled and a resolution of 1920×1080. Texture Quality, Game Effects, Objects, Particles, Post Processing, Shadows, Shading, Water, and System Specs all set to Very High. Motion Blur was set to High and Lens Flare was set to On. Anti-Aliasing was set to MSAA 8X and Antistrophic Filtering was set to 16x.
Biostar Racing B150GTN – Onboard Audio Performance
To test a motherboard’s onboard audio solution’s abilities we have used RightMark Audio Analyzer.
While not the best integrated sound solution we have ever seen, we doubt many non-audiophiles will care all that much. Basically, the onboard is decent and to be perfectly candid is better than what any uber-low priced motherboard has any right being. Color us pleasantly surprised.