Metro: Last Light is a DX11 first-person shooter video game developed by Ukrainian studio 4A Games and published by Deep Silver released in May 2013. The game is set in a post-apocalyptic world and features action-oriented gameplay. The game has a benchmark component to it that mimics game play. Scene D6 was used and an average of four runs was taken.
The settings used in the testing below are Very High for quality and a resolution of 2560×1440 and 1920×1080. DirectX 11 is used, texture filtering is set to AF 16X, motion blur is normal, SSA turned on and tessellation is set to high. With Metro LL you can expect (depending on resolution) a mid-5% boost in average frame rates and an additional 1 to 2 frames on the all-important minimum frame rate settings. This latter is actually more important as for the first time ever we have a single core video card that can offer nearly playable settings in Metro LL with all the eye candy turned on (i.e. it nearly hits 30fps on the min. frames)! That really was the sole domain of dual card solutions up until now. Of course this card can only offer this at 1080P resolutions and you will still need to turn a setting or two down a notch at 1440P but this achievement is still impressive.