Metro: Last Light Gaming Benchmark
Metro: Last Light is a DX11 first-person shooter video game developed by Ukrainian studio 4A Games and published by Deep Silver released in May 2013. The game is set in a post-apocalyptic world and features action-oriented gameplay. The game has a benchmark component to it that mimics game play. Scene D6 was used and an average of four runs was taken.
The settings used in the testing below are Very High for quality and a resolution of 2560×1440 and 1920×1080. DirectX 11 is used, texture filtering is set to AF 16X, motion blur is normal, SSA turned on and tessellation is set to high.
As with Sleeping Dogs even the indomitable Metro Last Light benchmark can’t stop this card from exceeding our wildest expectations. At 1440P the average performance difference is rather noticeable but at 1080P and minimum frame rate performance at both resolutions the difference is only about 2FPS. That is about $35 per frame and while that is within the realm of ‘reasonable’ it certainly is closer than we thought it would be. We were expecting it to me more like $10 per additional frame and we thought the newer GK110 would walk all over the older GK104 – factory supercharging or not.